Privacy Policy
Effective Date: August 1, 2026 · Last Updated: August 1, 2026
Time Is Precious — So Is Your Privacy
This game is about timing and precision. We apply that precision to privacy: we are exact about what we collect, how long we keep it, and what we do with it. Your high score is stored in localStorage under clck_best. One key. One value. That is the complete extent of data the game writes. It lives in your browser, not on our servers. If the clock resets — if you clear your browser data — we cannot recover your score.
Server Logs and External Requests
Each visit to Clock Tick generates one HTTP server log entry: your IP address, browser identifier, timestamp, and URL. We retain these log entries for exactly 30 days for security and server monitoring purposes. We do not run analytics on them. We do not share them. The Oswald typeface is loaded from Google Fonts at page load — one request, subject to Google's privacy terms. If additional third-party services are used in the future, they will operate under their own policies.
Children, Rights, and Policy Updates
This game is suitable for general audiences. No personal data is collected. If future versions add any data collection, this document will be updated before the feature goes live, with the specific data described in concrete terms.
Your Data Rights
Players in jurisdictions with formal privacy rights — including GDPR, CCPA, LGPD, and similar legislation — may request information about data we hold. Because we retain only brief, anonymised server-access logs, such requests will ordinarily confirm that we hold no personal data linked to any individual. We respond within legally required timeframes. To submit a request, use the official Clock Tick website or repository contact channel.
No Sale, No Sharing
We do not sell, rent, trade, or share any data with third parties for commercial purposes. If we are legally compelled to disclose server-log data — for example, by a valid court order — we would comply with applicable law.